GeeXboX 2.0 Released [EXCLUSIVE]
Web site: www.geexbox.orgOrigin: FranceCategory: MultimediaDesktop environment: XBMCArchitecture: x86, x86_64, armBased on: IndependentWikipedia: GeeXboXMedia: Live CDThe last version Released: 3.1 November 1, 2013 Zobacz po polsku: GeeXboX
GeeXboX 2.0 Released
The Current version 1.1 kernel v2.6.21.3 was released after almost a year after the 1.0. But the development is going one, and the developers expect that the next updates will come soon. Currently it officially supports 32 bit computers,(It ran successfully in my AMD Athlon64 X2, except image viewing).The team is now working hard for the next version 2.0 which will come soon. GeeXboX 2.0 would use the Freevo, a linux based open source HTPC platform. Check to know about Freevo. Future updates would come up with more features including those in Freevo, support for 32 and 64 bit platforms, HDTV full native support (currently at beta), more codecs, optimizations, and would be faster (Upto 15%). No mouse support is in the current version, and is unlikely to be included on the 2.0 version. There is a technological preview of GeeXboX 2.x which can be downloaded from -sherkhan-20061231-en.i386.iso.This release is about 20MB and needs at least 128MB RAM,and has limited functionality. This is for testing purposes only and should not be mixed up with an official release. For future the GeeXboX team is thinking about porting GeeXboX into Sony Play Station 3.
Geexbox 1.2 with a lot of changes upgrades and additions, has been released officially and is available for download in the GeeXboX official website. I will update this article soon after i try and test the new release. So for now please visit the official site of GeeXboX and get the information there.
Starting with 0.1beta1, GeeXboX for Wii is released as two separate versions: GeeXboX for Wii (IOS) and GeeXboX for Wii (MINI). It is difficult to explain the differences between the two to someone without prior knowledge about Homebrew Channel (HBC) and Bootmii, etc.
[MINI version] In Bootmii GUI, choose the SD card icon, browse to the /bootmii folder and select geexbox.elf file. Video modes other than 480i(NTSC) are untested. If the elf file fails to boot into GeeXboX for Wii splash screen, you might consider hex-editing the elf file to change the gcnfb parameters (see this link).
If you wish to make MINI start GeeXboX for Wii (MINI) automatically instead of going through Bootmii GUI, where wiimote is not supported, you could hex-edit the geexbox.elf file to set correct gcnfb parameters and rename it to ppcboot.elf.
All of the above are caused, almost without exception, either by a card that has not been properly inserted in place, or by corruption of GeeXboX for Wii files in /apps/geexbox folder, which is usually fixed by re-extracting the files.
Only single key-pressing-releasing events are supported. Key definitions in the released versions are based on Benq-Siemens S68 and specified in lircd_bluemobile.conf and lircrc_bluemobile files in /GEEXBOX/etc/lirc folder. Edit these files to customize for other models. If the bte driver is used instead of bluemobile driver, edit lircd_bte.conf and lircrc_bte files in the same folder to customize. Prior knowledge of lirc config file formats is requried for such editing.
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GeeXboX is linux distribution providing media-center system for PCs. Version 2.0 and later uses popupar XBMC (later renamed to Kodi) software for media playback. One of the main benefits of GeeXboX is, that it don't require a harddrive, whole OS can be used from LiveCD or LiveUSB. The last known version (3.1) was released in November 2013.
In 1991, Torvalds, a Finnish student, released Linux to the world. Combined with GNU, Linux soon became a popular kernel and perhaps the most widely used operating system kernel. Articles of ours about Torvalds include the following.
"XBMC Remote for Android" and "XBMC Remote for iOS" are free and open source official apps for mobile devices released by Team-Kodi/Team-XBMC on Google Play for Android devices and the App Store for iOS Devices, such as iPad, iPhone, and iPod Touch. These applications act as a second screen[21] and remote control solution which allows for fully browsing the media library and for remote controlling of an installed and concurrently active XBMC session running on a computer via the handheld touchscreen user interface of these device.[22]
Several third-party developers have also released multiple other unofficial Kodi remote control apps for iOS, Android, BlackBerry, Symbian, Ubuntu Touch, Windows Mobile, and Windows Phone devices. Some of these remote control apps are made specifically for controlling Kodi, while some universal remote control apps are capable of controlling many different media center and media player applications, and some of these third-party remote apps cost money while others are free.[23]
Kodi for iOS (formerly XBMC for iOS), a full port of Kodi to Apple's iOS operating system, was released publicly on 20 January 2011. It supported both 720p and 1080p hardware accelerated video decoding of H.264 videos, and was compatible with Apple's iDevices that use Apple A4 or Apple A5 (ARM-based) processors with a jailbroken iOS operating system.[25]
Kodi for Android (formerly XBMC for Android) is a full port of the complete Kodi/XBMC application to Google's Android operating system, officially compatible with Android 4.0 (Ice Cream Sandwich) and later versions supporting API Level 14.[27] was first announced and its source code released publicly on 13 June 2012. This is a full port of Kodi's C++ and C source code with all its dependencies to Android with a build-system that was designed to handle multiple processor architectures, like ARM, MIPS, and x86 with the Android NDK (Native Development Kit for Android) without using a single line of Java, and the XBMC.APK is running natively under Android as a NativeActivity application.[28] Hardware accelerated video decoding on Android is currently only officially available for some specific hardware platforms, such as the Amlogic SoC based Pivos XIOS series which have been used as the reference hardware platform during the development so far. XBMC source code must be compiled with Google's official Android NDK revision 10d or later, and be built for the android-17 toolchain (Android API Level 17) using GCC version 4.8, which Kodi for Android code currently requires to compile correctly but is not supported by Google's Android NDK. This is also the real reason why XBMC for Android does not support the original Google TV; since the Android NDK was not made available for older Google TV devices it means that Kodi/XBMC could not be compiled for it today.[29]
XBMC 9.04 (codename: Babylon) point-release version of XBMC for Xbox, now obsolete, was released on 6 May 2009 as the last official version of XBMC for Xbox. The original developers of XBMC have since issued a statement stating they will no longer develop or support XBMC for Xbox as part of the XBMC project as of 27 May 2010. The development of XBMC for Xbox ended because the focus for all Team XBMC developers has completely shifted to the Linux, Mac, and Windows versions of XBMC instead.
XBMC for Xbox was never an authorized/signed Microsoft product, therefore a modification of the Xbox is required in order to run XBMC on an Xbox game-console. XBMC for Xbox can be run as an application (like any Xbox game), or as a dashboard that appears directly when the Xbox is turned on.[7][8] Since XBMC for Xbox was part of an open source software program, its development source code was stored on a publicly accessible subversion repository. Accordingly, unofficial executable builds from the subversion repository are often released by third parties on sites unaffiliated with the official XBMC project.[7][8]
On 29 December 2017, Kodi developers announced via the news section of their official website that a Kodi app had been released for the Xbox One. It is noted that the UWP version will retain the characteristic Kodi appearance, however, many core features are missing or broken.
ARCTIC is a company based in Switzerland best known for their cooling solutions working in partnership with the OpenELEC team. On 5 February 2013, together they released a fully passively cooled entertainment system: the MC001 media centre (US and EU version), equipped with the latest XBMC 12 (OpenELEC 3.0) platform. OpenELEC and ARCTIC are planning on their next release, aim to provide a more dedicated builds for the ARCTIC MC001 media centre systems.[30][31][32]
With the release of 1.0.0 in the middle of 2004, work continued on the XBMC project to add more features, such as support for iTunes features like DAAP and Smart Playlists, as well as many improvements and fixes. The second stable release of XBMC, 1.1.0, was released on 18 October 2004. This release included support for more media types, file types, container formats, as well as video playback of Nullsoft streaming videos and karaoke support (CD-G).[7]
GeeXbox has not been officially released for Raspberry Pi yet. It is still undergoing development and may have bugs. But if you are bold enough, you can try one of the latest snapshots from the development tree.
Once we are done downloading we then locate the files to start working with them. The file names we are looking for are the following: "geexbox-3.1-x86_64.iso" and "rufus-2.18p.exe". We can easily find the downloads by using this keyboard shortcut keys in when using the chrome browser "CTRL+J" this wll bring us to the download page of chrome where we can see the recently downloaded files.