Command And Conquer 4 Unlock All Units
Command and Conquer 4: How to Unlock All Units
Command and Conquer 4: Tiberian Twilight is the final game in the Tiberium saga, and it features a different gameplay style from the previous titles. Instead of building bases and harvesting resources, players control mobile crawlers that can deploy units and structures on the battlefield. Each crawler has a specific role: offense, defense, or support, and each role has access to different units and upgrades. To unlock all the units and upgrades in the game, players need to level up their profile by earning experience points (XP) in the campaign or multiplayer modes.
How to Level Up Your Profile
To level up your profile, you need to complete missions and objectives in the campaign mode, or play matches and win battles in the multiplayer mode. Each mode has its own XP system, and you can switch between them at any time. You can also earn bonus XP by completing challenges, such as killing a certain number of enemies, capturing a certain number of control points, or using a certain unit or ability. You can view your progress and challenges in the main menu or during a match.
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As you level up your profile, you will unlock new units and upgrades for each role. You can customize your loadout for each role by selecting which units and upgrades you want to use in the loadout menu. You can also change your loadout during a match by using a support power called redeploy. However, redeploying will cost you some command points (CP), which are used to deploy units and structures on the battlefield.
How to Unlock All Units for Each Role
Each role has a different set of units and upgrades that can be unlocked by leveling up your profile. Here is a list of all the units and upgrades for each role, along with their level requirements and descriptions:
Role
Unit/Upgrade
Level
Description
Offense
Talon
1
A light hovercraft equipped with rocket launchers. Good for fast anti-air support.
Wolf
1
A tank with dual Gatling guns. Good for anti-infantry support.
Hunter
1
A tank with a powerful cannon. Good for anti-armor support.
Titan MK. II
3
A walker with a heavy cannon. Good for anti-structure support.
Bulldog
5
A fast tank with a light machine gun. Good for scouting and harassment.
Striker
7
A walker with a laser cannon. Good for anti-armor support.
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